Dark Knight
Stats HP 54 MN 6 Level 35 Fight 4 Defense 3 Speed 3 Mana Fight 3 Mana Defense 2 Courage 4 Dollars $24 XP 15 Attributes None
Drops
Nothing
Steal
Small Vitality Potion 40% Elemental
Vulnerabilities & StrengthsFlaming[100] Freeze[100] Thunder[85] Poison[100] Defense Down[100] Dark Mana[50] White Mana[200] Earth[100] Water[120] Weaken[70] Sleep[110] Paralysis[98] Explosives[140] Bullets[84] Moveset
- Slash- He rushes to a player & swings his Longsword horizontally to the player, dealing low damage
- Shadow Bullet- He points his Longsword towards the player & moves it front & back twice before summoning a black bullet at the player,hitting the player & dealing a base 12 dark mana damage.
- Defend- Goes to a defense stance for 2 turns & halves all physical damage.
Will o' Rooster & Billy
Stats HP 86(Will) 40(Billy) MN 0 Level 20(Will) 16(Billy) Fight 5(Will) 8(Billy) Defense 5(Will) 3(Billy) Speed 4(Will) 2(Billy) Mana Fight 0 Mana Defense 3(Will) 6(Billy) Courage 4(Will) 56(Billy) Dollars $53(Will) $20(Billy) XP 48(Will) 12(Billy) Attributes None
Drops
Nothing
Steal Peanut Cookie 25%, Half of Roast Chicken 10%[Will o' Rooster] Sourdough Bread 50%, Bread Loaf 50%[Billy]
Elemental
Vulnerabilities & Strengths:Flaming[100] Freeze[100] Thunder[120] Poison[100] Defense Down[100] Dark Mana[150] White Mana[100] Earth[100] Water[100] Weaken[110] Sleep[60] Paralysis[105] Explosives[160] Bullets[108] Moveset (Will o' Rooster)
- Call for Help- Summons a Crazy Rooster into Battle
- Bash- Will rushes & swftly punches a party member, dealing low damage.
Moveset (Billy)
- Call for Help- Summons a Crazy Chicken into Battle
- Blunderbuss-Billy pulls out a Blunderbuss & shoots a party member, dealing moderate bullet damage & piercing half defense.
Miss Mariyam Khan
Stats HP 180 MN 20 Level 24 Fight 12 Defense 13 Speed 10 Mana Fight 5 Mana Defense 4 Courage 3 Dollars $122 XP 114 Attributes None
Drops
Nothing
Steal
Healing Cream 25%,Pomegranate 40%
Battle Theme
The Generals spoiled daughter attacks! Elemental
Vulnerabilities & StrengthsFlaming[130] Freeze[80] Thunder[90] Poison[100] Defense Down[100] Dark Mana[100] White Mana[100] Earth[140] Water[100] Weaken[50] Sleep[100] Paralysis[100] Explosives[100] Bullets[120] Moveset
- Unleashed a Spark Spell:She moves her right arm back with her fist before quickly moving her arm fowards & opening her fist, firing a beam that deals 9 base mana damage
- Performs a Duel Dagger combo: She grabs 2 daggers from her pocket & slashing one with her right hand before spining clockwise one & then slashing with her left arm.
General Khan
Stats HP 296 MN 25 Level 36 Fight 14 Defense 14 Speed 6 Mana Fight 4 Mana Defense 3 Courage 6 Dollars $164 XP 240 Attributes None
Drops
Shield of Khan
Steal
Pilaf 22% Elemental
Vulnerabilities & StrengthsFlaming[100] Freeze[100] Thunder[100] Poison[100] Defense Down[100] Dark Mana[100] White Mana[100] Earth[100] Water[100] Weaken[100] Sleep[100] Paralysis[100] Explosives[100] Bullets[100] Moveset
- EXAMPLE
Boss: Reno
Turks:Reno's Data HP 1,000 MP 0 Level 17 Exp 290 AP 22 Gil 500 Steal
Nothing Drop Ether (always) Morph N/A Elemental
WeaknessesNone Elemental
ReistancesGravity (Nullifies); Lightning (Half) Status
VulnerabilitiesSlow, Stop, Sleep, Poision, Darkness Returning from the church, and this time fighting you in person, Turks:Reno is the first boss who poses a legitimate threat to your party. While his attacks do poor damage (around 75 maximum), his Pyramid attack is something to fear. It stops a character from acting for the duration of the Imprisoned status it sets. Worse, it flags them as "dead," meaning if all of your characters are dead/Pyramid-ized, it's Game Over. Reno's only other move of significance is Electro-Mag Rod, which has a chance to Paralyze.
Let me rephrase that first sentence: Reno poses a legitimate threat to your party if you don't know what you're doing. The secret to the battle is to physically attack the character afflicted with Imprisoned status. This will remove the status, allowing the character to act again and preventing a Game Over. Otherwise, note that Reno has no elemental weakness, but halves Lightning (Gravity you won't have yet, just don't bother trying to use Graviballs), so if you use Magic, use Fire and Ice spells only.
Upon defeat, Reno drops an Ether.
After the battle, talk to Tifa, then talk to Barret after that and watch what happens.
NAME
Stats HP 100 MN 100 Level 100 Fight 100 Defense 100 Speed 100 Mana Fight 100 Mana Defense 100 Courage 100 Dollars $100 XP 100 Attributes None
Drops
Nothing
Steal
EXAMPLE Elemental
Vulnerabilities & StrengthsFlaming[100] Freeze[100] Thunder[100] Poison[100] Defense Down[100] Dark Mana[100] White Mana[100] Earth[100] Water[100] Weaken[100] Sleep[100] Paralysis[100] Explosives[100] Bullets[100] Moveset
- EXAMPLE