Dark Knight
Stats HP 54 MN 6 Level 35 Fight 4 Defense 3 Speed 3 Mana Fight 3 Mana Defense 2 Courage 4 Dollars $24 XP 15 Attributes None
Drops
Nothing Elemental
Vulnerabilities & StrengthsFlaming[100] Freeze[100] Thunder[85] Poison[100] Defense Down[100] Dark Mana[50] White Mana[200] Earth[100] Water[120] Weaken[70] Sleep[110] Paralysis[98] Explosives[140] Bullets[84] Moveset
- Slash- He rushes to a player & swings his Longsword horizontally to the player, dealing low damage
- Shadow Bullet- He points his Longsword towards the player & moves it front & back twice before summoning a black bullet at the player,hitting the player & dealing a base 12 dark mana damage.
- Defend- Goes to a defense stance for 2 turns & halves all physical damage.
Will o' Rooster & Billy
Stats HP 86(Will) 40(Billy) MN 0 Level 20(Will) 16(Billy) Fight 5(Will) 8(Billy) Defense 5(Will) 3(Billy) Speed 4(Will) 2(Billy) Mana Fight 0 Mana Defense 3(Will) 6(Billy) Courage 4(Will) 56(Billy) Dollars $53(Will) $20(Billy) XP 48(Will) 12(Billy) Attributes None
Drops
Nothing Elemental
Vulnerabilities & StrengthsFlaming[100] Freeze[100] Thunder[120] Poison[100] Defense Down[100] Dark Mana[150] White Mana[100] Earth[100] Water[100] Weaken[110] Sleep[60] Paralysis[105] Explosives[160] Bullets[108] Moveset (Will o' Rooster)
- Call for Help- Summons a Crazy Rooster into Battle
- Bash- Will rushes & swftly punches a party member, dealing low damage.
Moveset (Billy)
- Call for Help- Summons a Crazy Chicken into Battle
- Blunderbuss-Billy pulls out a Blunderbuss & shoots a party member, dealing moderate bullet damage & piercing half defense.
Boss: Reno
Turks:Reno's Data HP 1,000 MP 0 Level 17 Exp 290 AP 22 Gil 500 Steal
Nothing Drop Ether (always) Morph N/A Elemental
WeaknessesNone Elemental
ReistancesGravity (Nullifies); Lightning (Half) Status
VulnerabilitiesSlow, Stop, Sleep, Poision, Darkness Returning from the church, and this time fighting you in person, Turks:Reno is the first boss who poses a legitimate threat to your party. While his attacks do poor damage (around 75 maximum), his Pyramid attack is something to fear. It stops a character from acting for the duration of the Imprisoned status it sets. Worse, it flags them as "dead," meaning if all of your characters are dead/Pyramid-ized, it's Game Over. Reno's only other move of significance is Electro-Mag Rod, which has a chance to Paralyze.
Let me rephrase that first sentence: Reno poses a legitimate threat to your party if you don't know what you're doing. The secret to the battle is to physically attack the character afflicted with Imprisoned status. This will remove the status, allowing the character to act again and preventing a Game Over. Otherwise, note that Reno has no elemental weakness, but halves Lightning (Gravity you won't have yet, just don't bother trying to use Graviballs), so if you use Magic, use Fire and Ice spells only.
Upon defeat, Reno drops an Ether.
After the battle, talk to Tifa, then talk to Barret after that and watch what happens.