Dark Knight


Stats
HP54 MN6 Level35
Fight4 Defense3 Speed3
Mana Fight3 Mana Defense2 Courage4
Dollars$24
XP15 AttributesNone

Drops

Nothing
Elemental
Vulnerabilities & Strengths
Flaming[100] Freeze[100] Thunder[85] Poison[100] Defense Down[100] Dark Mana[50] White Mana[200] Earth[100] Water[120] Weaken[70] Sleep[110] Paralysis[98] Explosives[140] Bullets[84]

Moveset

























Will o' Rooster & Billy


Stats
HP86(Will) 40(Billy) MN0 Level20(Will) 16(Billy)
Fight5(Will) 8(Billy) Defense5(Will) 3(Billy) Speed4(Will) 2(Billy)
Mana Fight0 Mana Defense3(Will) 6(Billy) Courage4(Will) 56(Billy)
Dollars$53(Will) $20(Billy)
XP48(Will) 12(Billy) AttributesNone

Drops

Nothing
Elemental
Vulnerabilities & Strengths
Flaming[100] Freeze[100] Thunder[120] Poison[100] Defense Down[100] Dark Mana[150] White Mana[100] Earth[100] Water[100] Weaken[110] Sleep[60] Paralysis[105] Explosives[160] Bullets[108]

Moveset (Will o' Rooster)

Moveset (Billy)

Boss: Reno

Turks:Reno's Data
HP1,000MP0Level17
Exp290AP22Gil500

Steal

NothingDropEther (always)MorphN/A
Elemental
Weaknesses
None
Elemental
Reistances
Gravity (Nullifies); Lightning (Half)
Status
Vulnerabilities
Slow, Stop, Sleep, Poision, Darkness

Returning from the church, and this time fighting you in person, Turks:Reno is the first boss who poses a legitimate threat to your party. While his attacks do poor damage (around 75 maximum), his Pyramid attack is something to fear. It stops a character from acting for the duration of the Imprisoned status it sets. Worse, it flags them as "dead," meaning if all of your characters are dead/Pyramid-ized, it's Game Over. Reno's only other move of significance is Electro-Mag Rod, which has a chance to Paralyze.

Let me rephrase that first sentence: Reno poses a legitimate threat to your party if you don't know what you're doing. The secret to the battle is to physically attack the character afflicted with Imprisoned status. This will remove the status, allowing the character to act again and preventing a Game Over. Otherwise, note that Reno has no elemental weakness, but halves Lightning (Gravity you won't have yet, just don't bother trying to use Graviballs), so if you use Magic, use Fire and Ice spells only.

Upon defeat, Reno drops an Ether.

After the battle, talk to Tifa, then talk to Barret after that and watch what happens.